On a meta-genre level, assault rifles (or whatever is their closest equivalent in the particular game). While not as flashy and heroic as super-shotguns, BFG, rocket launchers, chain guns, and fantastic plasma/ray guns, assault rifles in nearly every shooter are the most universal weapons during the entire playthrough. Ammo is abundant (and often carried by enemies), a lot of it can be held in reserve at all times, large amount of ammo in a clip, decent headshot damage, rate of fire that allows either focusing a single target or spraying bullets across multiple foes, decent accuracy at all ranges except the largest sniper distances (even then, there's often a scope option), and many handy addons like silencers, grenade launchers, and drum magazines. There's a reason it's the default infantry weapon in real life.
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