You traipse through these newly Craig-washed Bond stories for a couple of missions at a time, usually infiltrating one villain or another's evil lair, shooting a bunch of guys, then exiting said lair. On its own, that isn't necessarily the worst progression a game can have, but the fact that the aforementioned shooting of guys is so crucially dull pretty much sinks it. Every mission feels more chore-like than exciting. Enemies just kind of wander around the environment until an alarm is set off, in which case they run at you guns blazing. Those are really the only two settings they have, and once they do go after you, they have an uncanny habit of walking into pieces of the level geometry or getting stuck next to a wall. Once you've picked off a few of them from afar, it's actually pretty easy to just run up and melee attack them, which kills them in one hit. Repeat this process across five different mission blocks, and that's the game, more or less.
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